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There are no definitions specified in this episode 🙂
Algorithm - a process or set of rules to be followed in calculations or other problem-solving operations by computers.
Artificial intelligence - the simulation of human intelligence processes by machines, especially computer systems.
Artificial stupidity - the opposite of artificial intelligence; the limiting of AI’s ability to complete a task, to better match human ability.
Dynamic - characterised by constant change, activity, or progress.
Fallible - capable of making mistakes or being wrong.
Non-player character (NPC) - a character in a videogame that isn’t controlled or ‘played’ by the user.
Omnipresent - present always and everywhere.
Psychological flow state - the mental state in which a person performing some activity is fully immersed in a feeling of energised focus, full involvement, and enjoyment in the process of the activity.
AAA (triple-A) games - an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.
Arachnids - a class of animals that includes spiders, scorpions, mites, and ticks.
Behavioural animation - a type of procedural animation that allows an autonomous character to determine its own actions, at least to a certain extent.
Data-driven animation - the most common type of animation in games, using pre-created data from different sources.
Inverse Kinematics - the use of kinematic equations to determine the motion of a robot to reach a desired position. For example, to perform automated bin picking, a robotic arm used in a manufacturing line needs precise motion from an initial position to a desired position between bins and manufacturing machines.
Motion matching - an algorithm that plots the future trajectory of the animated character.
Nuanced - characterised by subtle distinctions or variations that aren’t easy to notice, but that may be important.
Procedural animation - a type of animation that uses AI and algorithms to animate games in real-time while playing.
Mini-boss enemy - an enemy character to the game player, that is usually more powerful than the standard opponents, but not the most challenging opponent the player will face.
Niche - a specialised and specific role suited to a particular individual.
Paradigm - a standard, perspective, or set of ideas about something.
Virtual reality - a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.
Visceral - a strong and intuitive reaction; a gut reaction to something.
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