There are no definitions specified in this episode 🙂


Algorithm - a process or set of rules to be followed in calculations or other problem-solving operations by computers.

Artificial intelligence -  the simulation of human intelligence processes by machines, especially computer systems.

Artificial stupidity - the opposite of artificial intelligence; the limiting of AI’s ability to complete a task, to better match human ability. 

Dynamic - characterised by constant change, activity, or progress.

Fallible - capable of making mistakes or being wrong.

Non-player character (NPC) - a character in a videogame that isn’t controlled or ‘played’ by the user. 

Omnipresent - present always and everywhere. 

Psychological flow state - the mental state in which a person performing some activity is fully immersed in a feeling of energised focus, full involvement, and enjoyment in the process of the activity. 


AAA (triple-A) games - an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.

Arachnids - a class of animals that includes spiders, scorpions, mites, and ticks.

Behavioural animation -  a type of procedural animation that allows an autonomous character to determine its own actions, at least to a certain extent.

Data-driven  animation - the most common type of animation in games, using pre-created data from different sources. 

Inverse Kinematics - the use of kinematic equations to determine the motion of a robot to reach a desired position. For example, to perform automated bin picking, a robotic arm used in a manufacturing line needs precise motion from an initial position to a desired position between bins and manufacturing machines.

Motion matching -  an algorithm that plots the future trajectory of the animated character. 

Nuanced - characterised by subtle distinctions or variations that aren’t easy to notice, but that may be important. 

Procedural animation - a type of animation that uses AI and algorithms to animate games in real-time while playing.  


Mini-boss enemy - an enemy character to the game player, that is usually more powerful than the standard opponents, but not the most challenging opponent the player will face.

Niche - a specialised and specific role suited to a particular individual. 

Paradigm - a standard, perspective, or set of ideas about something. 

Virtual reality -  a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.

Visceral - a strong and intuitive reaction; a gut reaction to something.